﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public class FollowerInformation : BattleNetObject
    {
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "slug")]
        private string _slug;
        /// <summary>
        /// 
        /// </summary>
        public string Slug
        {
            get { return this._slug; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "name")]
        private string _name;
        /// <summary>
        /// 
        /// </summary>
        public string Name
        {
            get { return this._name; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "realName")]
        private string _realName;
        /// <summary>
        /// 
        /// </summary>
        public string RealName
        {
            get { return this._realName; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "portrait")]
        private string _portrait;
        /// <summary>
        /// 
        /// </summary>
        public string Portrait
        {
            get { return this._portrait; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "skills")]
        private FollowerSkills _skills;
        /// <summary>
        /// 
        /// </summary>
        public FollowerSkills Skills
        {
            get { return this._skills; }
        }

        /// <summary>
        /// 
        /// </summary>
        public FollowerInformation()
        {
        }
    }
}
